package com.tangchao.client.sdh.view.role
{
	import com.tangchao.client.sdh.definition.DFRolePlace;
	
	import flash.geom.Point;
	
	public class RightRole extends BaseRole
	{
		public function RightRole()
		{
			place=DFRolePlace.PLACE_RIGHT;
		}
		
		override public function getJinPos():Array
		{
			var posArr:Array = new Array;
			
			posArr.push( new Point(302, -42)); //整个的位置
			posArr.push( new Point(-25, -39)); //人模
			posArr.push( new Point(37, -57)); //名字
			posArr.push( new Point(-105, 54)); //闹钟
			posArr.push( new Point(136, -117)); //托管
			posArr.push( new Point(-6, -27)); //倒跟反
			posArr.push( new Point(16, -72)); //气泡
			posArr.push( new Point(90, -11));  //庄家
			
			return posArr;
		}
		
		override public function getZhongPos():Array
		{
			var posArr:Array = new Array;
			
			posArr.push( new Point(235, -41)); //整个的位置
			posArr.push( new Point(0, 0)); //人模
			posArr.push( new Point(93, -34)); //名字
			posArr.push( new Point(68, 26)); //闹钟
			posArr.push( new Point(95, -83)); //托管
			posArr.push( new Point(154, -50)); //倒跟反
			posArr.push( new Point(-25, -27)); //气泡
			posArr.push( new Point(202, 9));  //庄家
			
			return posArr;
		}
		
		override public function getYuanPos():Array
		{
			var posArr:Array = new Array;
			
			posArr.push( new Point(151, -32)); //整个的位置
			posArr.push( new Point(3, 0)); //人模
			posArr.push( new Point(92, -33)); //名字
			posArr.push( new Point(84, 52)); //闹钟
			posArr.push( new Point(87, -75)); //托管
			posArr.push( new Point(165, -48)); //倒跟反
			posArr.push( new Point(-18, -17)); //气泡
			posArr.push( new Point(209, 29));  //庄家
			
			return posArr;
		}
	}
}